Giftly - A Collaborative Gifting App


PLATFORM
INDUSTRY
E-commerce
Mobile
TLDR;
OVERVIEW
Giftly is a collaborative gifting app that reduces the complexity of group gifting by enabling a seamless way of tracking events, conversations, and purchases.
DURATION
05/2024 to 06/2024 (1 month)
ROLE
Product Manager, UX Designer
RESPONSIBILITIES
End-to-end product lifecycle management (up-to implementation), market research, problem definition, personas, user stories, feature prioritization, user journey, user flow, visual design, wireframing, prototyping, user testing.
PROBLEM
People find it difficult to allocate time for gift shopping either individually or with a group of friends. Coordinating between a group of people to provide a group gift is hectic with multiple schedules that do not match. A tool that provides gifting options, a group chat with collaborative tools, and ways to track purchases is required to make the process simple.
REQUIREMENTS
Social aspect to collaborate with people
Create and view wishlists
Add/view important events for themselves and others
Choose gifting ideas based on occasions
Group voting on the right gift
Relevant payment methods
Reminders to group members to pay their share of the price
GOALS
A mobile app that provides gifting options for many occasions.
A color palette that resembles the joy of gifting and celebration.
A dedicated store with a variety of events and associated gifts.
Individual and collaborative purchases, with a vote option in group chats.
PROBLEM STATEMENT
People find it difficult to allocate time for gift shopping either individually or with a group of friends. Coordinating between a group of people to provide a group gift is hectic with multiple schedules that do not match. Identifying the right gift for the right occasion is difficult since the odds of repeat gifts are high with respect to certain events/occasions.
A tool that provides adequate gifting options, a group chat with collaborative tools, and an option to track purchases is required to make the process simple.
>75%
Interviewed users are not willing to put in the effort to shop for gifts and end up gifting money or gift vouchers to save time.
70%
Interviewed users are willing to try a service with a streamlined collaborative gifting feature.
PERSONAS




PAIN POINTS
Lack of time to go shopping for gifts.
Difficulty in organizing a group to select and purchase a gift due to varying schedules.
Repetitive gifts or gifting unwanted items.
Remembering important events and keeping up with updates to event schedules.
Managing and reminding the group to contribute their share of the gift's price.
Understanding the giftee's personal requirements
IDEATION
The research and interviews indicated that a majority of the people found difficulty in choosing the right gift and coordinating with a family/friend/peer group to buy a gift for an occasion. While there are platforms that provide a wide variety of products to purchase, there are limited options for seamless collaboration between people to coordinate and purchase said gift.
Color Palette
Typography
ROBOTO REGULAR
ROBOTO MEDIUM
Aa
The user journey was broken down into the following core functions - onboarding, event creation, shopping, wishlist, cart, share with contacts, create conversations, calling a vote, purchase, reminders for payment, and delivery.
The concept involved iterations of how to represent the HR functions in a way that is familiar to users of the desktop app as well as intuitive for new employees. The focus was to establish the mobile app as a go-to source for the most commonly used HR functions to save employees the time and effort. The usability studies of the early-stage wireframes showed the requirement of the custom server URL page to allow for higher levels of access if necessary. Additional research indicated the level of information that is allowed to be displayed in the app with respect to employee records and information.
Based on continuous feedback, the final feature set for the app was decided as follows.
Login and profile creation
Hompage with upcoming events
Shop with different gift categories
Cart
Wishlist
Event creation with the option to share with contacts
Purchase either individually or as a group
Conversations and group chats
Call a vote on a gift within a group chat
Send reminders to group regarding payment
Track purchase status of the group
Track order status and delivery


LOGIN


PROFILE
PAYMENT MODES






SHOP
HOME
LATO BOLD
Aa






























ADD EVENT
SHARE EVENT
SHOP CATEGORY
WISHLIST
ORDERS
CART
SPLIT PURCHASE
GROUP VOTE
VOTE STATUS
BOOK DELIVERY
PURCHASE STATUS
PAYMENT REMINDER
ORDER DETAILS
CONVERSATIONS
CHAT OPTIONS
REMINDER
FINAL RESULT
Upon multiple iterations of the wireframes and prototypes, the final mockup of the mobile app was completed. Multiple rounds of user testing were completed to identify any gaps in the flow and design. The test results were satisfactory and relevant feedback was recorded for future versions.








LOGIN & PROFILE
ADD EVENT & SHARE
GROUP PURCHASE
INDIVIDUAL PURCHASE
TAKEAWAYS
User research showed the dissatisfactions and needs in the gifting space.
The quick access carousel in the Homepage was changed to Item Types since more users preferred to choose their own types of gifts for events.
Personalization and gift suggestions based on purchase history can be included based on the type of event entered during creation.
The recommendation/sharing option was appreciated.
Some users wanted to track events and purchase gifts individually, which has also been implemented in the cart through a toggle.
NEXT STEPS
Include personalization and recommendations based on user behaviour.
Implementation of Accessibility Features such as dark mode, screen reader support, etc.
Seamless integration with other messaging applications (WhatsApp, etc.) if it is a priority for users.
Bhargav Sundara Rajan
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